Auto updating minecraft
Auto updating minecraft - Free Online
Description This mod will automatically reel in and recast your fishing rod when you catch a fish.Just cast the fishing rod one time into the water and let the mod do the rest.
• Very simple to use, just cast the fishing rod into the water once, and it will automatically reel in at the correct time and recast after a couple second wait. Do not change the extension from .litemod or it will not load. Autofish 0.4.3 for 1.7.10 • Update to 1.7.10 • Added an option for Multi Rod to ignore fishing rods after they're almost broken • Slight improvement to singleplayer detection Download Autofish 0.4.2 [1.7.2] • Added support for different types of fishing rods added through other mods (such as Extended Workbench).By default it detects the default Clear Lag message.• Many code changes Download Autofish 0.2.3 [1.5.2] • More code cleanup, especially in options file handling • Moved the options file to /mods/Autofish/, the old one can be deleted if you have it • The reel animation should now show for you when it casts (it always showed for everyone else, just not client side) • Minor performance tweaks Autofish 0.2.2 for 1.5.2 • Rod switching should work now • made it a little more accurate by tweaking current method • Added a nifty little feature that spawns some particles when it auto catches a fish (Client side), useful for knowing whether it was a recast or catch attempt, debugging, and just looking cool (configurable in GUI) Autofish 0.2.1 for 1.5.2 • Fixed the recaster, should work as expected now • Added ability to change the time between recasts, default 45 seconds (currently only from the options file, will be available from the GUI eventually) note: time is in in the file Autofish 0.2 for 1.5.2 • Added a settings GUI (the button will open the GUI rather than toggle autofish) to toggle individual settings much more easily Autofish 0.1.1 for 1.5.2 • Code cleanup • Added recaster - if you don't catch a fish within a minute or so, it will recast Autofish 0.1 for 1.5.2 • First release Can I add your mod to my modpack?Yes, you may redistribute this mod in the form of a modpack, provided it is unmodified.How can I get around a lag clearing plugin deleting the fish hook?There's an experimental feature to work around this based off the chat message the plugin sends. Follow the instructions and add it to your server to prevent players from using the mod. I'm delighted, having to explore thousands of blocks just to find food on very crowded servers is now a thing of the past Though once in a blue moon it may take ages before I actually get a bite, so would a "reset" if you don't catch anything after about 1-2 minutes be an idea worth working on? I'm delighted, having to explore thousands of blocks just to find food on very crowded servers is now a thing of the past Though once in a blue moon it may take ages before I actually get a bite, so would a "reset" if you don't catch anything after about 1-2 minutes be an idea worth working on? Make sure to delete the automatically made text file in the .minecraft/mods folder called mod_
You can modify the regex for this in the config file directly. I am a server administrator and would like to disable this mod on my server. Another update (they won't be this frequent in the future, this mod is very early in development) Autofish 0.2 for 1.5.2 - Requires liteloader • Added a settings GUI (the button will open the GUI rather than toggle autofish) to toggle individual settings much more easily Troyboy has been updating this mod in one form or another for months now, and I've always appreciated his hard work. When you delete it, from the old version, it'll create a new one.
Glad to see the new project in its very own thread! I'm not saying this helps the problem, but I did notice that the old version created a text file so it's probably best to delete it and have the new version recreate it. Make sure to delete the automatically made text file in the .minecraft/mods folder called mod_
• After using up a rod, it will try to auto switch to the next one in your hotbar if it exists, so you can fish for extended periods of time with multiple rods. Note: In many cases the rods will work without modifying anything, otherwise you'll need to add the fishing rod ID (the one you would use with the /give command) to the config file manually.
(Switches to the first rod in your hotbar after each reel). If you use a mod that adds a fishing rod and it's not working, let me know and I can try to develop a workaround.
Autofish 0.4.1 for 1.7.2 • Fixed it not detecting catches when the rod visually rises above the water in SMP after being casted • Fixed Client Permissions support Autofish 0.4.0 for 1.7.2 • Update to Minecraft 1.7.2 - fishing rod enchantments, new fish, and rare catches!
• Completely rewritten detection, works extremely well now for both singleplayer and SMP - much better than before • Default key to "V" • Added option to toggle rod switching (multirod) • New GUI look • Removed adding of extra rod IDs (Mojang is moving away from the numerical ID system so this won't really be viable later on, however a new implementation will be made later) • Removed particle spawning (annoying and unnecessary) • Removed the GUI tooltips (will probably re-add these later) Download Autofish 0.3.2 [1.6.4] • Update to Minecraft 1.6.4 • Update 7/3/2014: improved singleplayer detection Download Autofish 0.3.1 [1.6.2] Latest changes: • Ability to add more IDs for fishing rods, for use with other mods which add new variations of the fishing rod Autofish 0.3 for 1.6.2 • Update to Minecraft 1.6.2 • Hovering your mouse over a button in the GUI will show helpful information about what the button does • Attempts to detect messages from plugins such as Clear Lag that delete the hook entity and recast.